S6 Spell Schools
The idea:
- Basically, the spheres should be kind of like 5e domains. 2 spells/level max, plus rituals, maybe a special power or two.
- Each sphere has its "core spells". Anybody who "has" the sphere knows all of those.
- A sphere can have "optional spells". They aren't automatic, but can be learned.
- All spellcasters (except wizards) have a Spell Knowledge attribute equal to level + Int. This is how many optional spells they know.
- All spellcasters (except wizards) have a certain number of Sphere they "have", giving them automatic knowledge.
- For example, Clerics call them "Domains" and select them from a menu limited by their deity's alignment.
- Druids have a fixed set, based on their Ethos.
- Sorcerers choose whichever they please, but gain few of them overall.
- Wizards have no in-built spheres, but have more Spell Knowledge, and can learn the in-built and optional spells from almost any Sphere.
S6 Schools
Druid
- Air
- Animals
- Earth
- Fire
- Plants
- Water
Definitely a lot of crossover on fire, and somewhat with air/water.
Mage
School | Spheres |
---|---|
Arcane |
Force, Light, Teleport, Transmute, Time, Fly, Glyph, Dispel |
Elementalism |
Obvious |
The Dark Arts |
Death, Drain, Undeath, Veil, Figment, Telepathy, Plane Shift, Shadow, Power Word |
Priest
School | Spheres |
---|---|
Divinity |
Light, Healing, Shield, Power Word, Emotion |
Mysticism |
Emotion, Shield, Power Word, Stars (I guess), Telepathy, a bit of Arcane |
Shadow |
Drain, Death, Undeath, Shadow, some Emotion, Power Word |
Psion
Erm, I'll get back to you.
Warlock
School | Spheres |
---|---|
Infernal |
Fire, Pain, Command |
Fey |
Color, Curse, uh..."Fun"? |
Shadow |
Drain, Shadow, Curse, Disintegrate |
Not to mention Summon, Bind, etc.
Witch
School | Spheres |
---|---|
Blood |
Blood, Fire, Targaryens |
Elements |
Frost, Air |
Shadow |
Drain, Antimagic, Disintegrate, Undeath |
Implementations
Telepathy
Level | Spell |
---|---|
0 | Mindlink: Establish telepathic link through eye contact, or over long distances with close relations. Concentration. |
0 | Empathy: Detect emotions and surface thoughts. |
1 | Charm: Makes subject friendly. Does not confer ability to communicate. Broken by hostility. |
2 | Suggestion: Subject is compelled to obey single sentence, if they understand it. Wisdom ends. |
3 | Mind Control: Take control of subject's actions, while you remain motionless. Charisma ends. |
4 | Mind Probe: Dive into subject's mind. Ask questions and receive honest answers, without subject knowing you're in there. Int save ends. |
5 | Dominate: Subject is compelled to obey your telepathic commands. Cha save ends. |
6 | |
7 | |
8 | |
9 | Enthrall: As Dominate, but permanent, and subject is also Charmed. |
Fire
Level | Spell |
---|---|
0 |
Firebolt I guess |
1 | Burning Hands: Moderate damage frontal cone. |
2 | Scorching Ray: Targeted and splittable, heavy damage. |
3 | Fireball: Quintessential ranged burst. |
4 | Wall of Fire: Wall inflicts heavy fire damage on crossing and medium on turn start if adjacent. Concentration. |
5 | Meteor: Long-range fireball, variable size (up to your level in squares of radius); damage increases with size, but is divided among all within area. |
9 | Meteor Swarm: Hits everybody you want and nobody you don't for a fuck-ton of damage. |
Optional spells:
- (1) Flame Jet: Like Burning Hands, but more focused. 5-ft wide line, same range, heavy damage.
- (1) Immolate: Target burns for moderate damage now and on turn start for 3 rds.
- (2) Conflagration: Spreads any OTS fire effects from target to others within 3 squares.
- (4) Flame Sphere: Sphere moves around battlefield zapping enemies with Scorching Rays, and ultimately explodes as a Fireball when dispelled or striking a wall or creature.
- (1) Ward against Fire: Touch, concentration; grants resistance to fire damage.
- (4) Fire Shield: Touch, concentration; enemies who touch subject (such as with melee attacks) suffer heavy fire damage and must pass a Con save to continue with their touch.
- (5) Chaos Bolt: Long range; subject suffers heavy critical chaos damage.